A Study on Assessment the Effectiveness of L.C.D Teaching Programme on Pro Social Video Games among School Age Children

Authors

  • Harjindar Singh Department of Child Health Nursing, Rajasthan Author

DOI:

https://doi.org/10.46376/m335wv45

Keywords:

Video Games, knowledge, attitude, Students

Abstract

Introduction : Video games are define as "a game played by electronically manipulating image produced by a computer program on a monitor or other display Material and Methods : Quasi- experimental one -group pretest and one-group posttest designs were used in the study. Methods : The sample Non- probability convenient sampling technique was used for the selection of 40 school age children who are study in Sri Gurunanak khalsha Senior Secondary school at Sri Ganganagar, Rajasthan. The data collection was done by using Structured Knowledge Questionnaires. Results : Experimental group The pre- test knowledge score was 13.7 ,Mean percentage was 45.66 and Control group the post -test mean knowledge score was 20.47,Mean percentage was 68.23 regarding pro social video games. Conclusions : Result that LCD teaching programme was effective in improving the knowledge of the school age children regarding pro social video games.

Published

2023-09-04